MAGIC
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(The links to individual spells don't work yet.)
WHITE MAGIC | BLACK MAGIC | ENEMY SPELLS

There are 8 elements that spells can have:
Status: Status changing spells, like SLEP or MUTE.
Poison: Spells that cause poison or stone, like BRAK.
Time: STOP, ZAP!, and GLARE.
Death: Spells that kill, like RUB and XXXX.
Fire: Fire spells, they hurt ice and regenerative creatures.
Ice: Ice spells, they hurt fire creatures.
Lightning: Lightning spells, they hurt water creatures.
Earth: QAKE and CRACK, they don't hurt floating or flying creatures.

Enemies can be weak or resistant to each element, and certain armors can give your characters resistance. In the case of effect spells, such as Rub, being weak to an element means that spell will work more often, and being resistant means it will (almost?) never work. In the case of damage spells, such as Fire, being weak to an element means that spell will do more damage, and being resistant means it will do less.

Spells are divided into Black (damage, power-boosting) and White (healing, damage prevention). There are 8 spell levels, which have nothing to do with experience levels. Each color's spells are sold in a different shop. Some towns sell more than one level's spells. ElfLand, for example, has Level 3 and 4 magic, and therefore has 4 shops. Some levels are divided between more than one town. For example, half of the Level 7 spells are in Onrac, and half are in Gaia. There are 4 spells for each color for each spell level. Each character can only learn up to three spells per level. Some classes can't fill every slot. For example, a Red Wizard can only learn 2 Level 7 spells, and no Level 8 spells. He will still receive level 8 MP though, he just can't use it.

Enemy spells are special attacks some monsters have that work the same as magic. Some enemies can cast the standard spells as well. Enemies have no MP, and thus can cast spells an unlimited number of times.

WHITE MAGIC | BLACK MAGIC | ENEMY SPELLS