CATMAN Weretiger
STATS: |
Experience: |
780 |
Gold: |
780 |
Hit Points: |
160 |
Agility: |
48 |
Defense: |
16 |
Magic Defense: |
93 |
Strength: |
30 |
Hit Rate: |
40 |
# of Hits: |
2 |
Critical Hit Rate: |
1 |
Additional Effect: |
Poison |
Additional Effect Rate: |
2 |
Courage: |
148 |
Category: |
Demon, Were, Regenerative |
Weakness: |
none |
Resistance: |
none |
Spells: |
none |
Locations |
Relatives |
Cardia Islands |
MANCAT |
Castle of Ordeal Area |
Mirage Tower |
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INFO
Catmen appear in groups together or with Saber Tooth Tigers and are found in the latter half of the game.
STRATEGY
No particular strategy, I usually run because they can poison. Since they're in the Demon, Were, and Regen categories they're weak to the Rune Sword, Were Sword, Flame Sword, and Excalibur (in the WSC version), but it's not worth bothering.
MYTH/ORIGIN/OTHER GAMES
Catman is called Weretiger in the Japanese version and FF Origins. They probably got these from Dungeons & Dragons, but they likely originate from European myth. Weretigers, similar to werewolves, are humans with the ability to transform into tigers and/or tiger/human hybrids. The poison status in this game must come from the idea that werewolves and other were-creature spread their curse to others with their bite. They do not appear in any later FFs.
ENEMIES
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